It’s been three days since the long-awaited release of Street Fighter 5. Fans around the world have rejoiced to get their hands on the game, but the online experience wasn’t what many expected.
From network issues to platform problems players have been running into a multitude of obstacles during online matches, but the most prominent one is the phenomenon known as ‘Ragequitting’. If you dont know, this term refers to the act of a player getting frustrated and leaving a match before it’s officially finished. In mos
t situations this act is punished, but that’s not the case for Street Fighter 5.
Toxic players are able to freely leave any match whenever they want to without experiencing repercussions. Not even their win streaks suffer when they commit this unlawful practice, and many people are fed up with it. The match just fades out of reality and disappears, Street Fighter 5 doesn’t record it in the Battle Log. Amateurs aren’t able to have fun or practice, and professionals can’t show off their win streaks or score because anyone can achieve a once honoured rank through rage quitting.
The Street Fighter community has taken the issue to heart and has contacted Capcom to try to solve it. They’ve even offered solutions such as automatically counting a rage quit as a loss, low priority matchmaking, or even banning offenders. Today Capcom addressed the issue in an interview with Eurogamer.
“I can confirm that it is something we are going to be addressing to make the gameplay experience one that all fans can enjoy and be rewarded fairly for”
I’m glad Capcom responded so quickly to the player base’s feedback, but it’s to be expected when the game had such a rough start to it’s online. The statement confirms that Street Fighter 5 is getting on the right track by planning to fix the rage quit problem, but it doesn’t shed any light on how Capcom is going to do it. Hopefully it’s a reasonable solution that betters the game (and players) as a whole.